A First Look at the Retro Game Builder UI

Back in April I launched retrogamebuilder.com, and announced that “making SNES games is about to get a whole lot easier”. Since then I’ve been working, albeit part-time, on the hardware and software that will allow me to deliver on that promise. In May I revealed a functional cartridge programmer prototype, and today I’m going to show you a pre-alpha version of the Retro Game Builder UI.

While my long-term goal is to make a SNES game engine for the PC that uses visual programming instead of code, in the short term I want to make a single “logic flow” with couple of nodes that does something very simple, like scroll a background by a constant amount once per frame. But before I can even do that, I need a minimal user interface to create or import assets for the logic to work with. That’s where I am now.

The software currently lets you create palettes and tilesets, and I’m partway through implementing tile maps. Once that’s done I can work more on the logic flows and ROM file generation (I’ve already made a few proofs of concept for these). Then it’s a matter of adding all the various node types necessary to make a game, such as input processing, program flow, sprite animation, etc.

Please keep in mind that this is a work in progress. There are a lot of important missing features here that will be added in subsequent versions.

Thanks for you interest in Retro Game Builder. More updates are coming soon!

One thought on “A First Look at the Retro Game Builder UI

  1. Excellent beginning for this fantastic tool, I’m aware of your future updates ! All tthe Retro Gamers community wish you good luck in this wonderful and so long awaiting project !

    Like

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