I recently launched, and then had to cancel, the Retro Game Builder Kickstarter. It was disappointing, but looking back I can see that I made a number of mistakes before and during the campaign that led to the current situation. For one thing, I underestimated the importance of posting updates and getting feedback from theContinue reading “The Future of RGB”
Author Archives: retrogamebuilder
A First Look at the Retro Game Builder UI
Back in April I launched retrogamebuilder.com, and announced that “making SNES games is about to get a whole lot easier”. Since then I’ve been working, albeit part-time, on the hardware and software that will allow me to deliver on that promise. In May I revealed a functional cartridge programmer prototype, and today I’m going toContinue reading “A First Look at the Retro Game Builder UI”
The Prototype Flash Cartridge Programmer Is Now Working
I know a lot of you have been asking for screenshots and more information, and I will be able to reveal the software in the not-too-distant future, but today I’m going to show you a different part of the system, and that’s the cartridge programmer. This ties into one of the coolest features of RetroContinue reading “The Prototype Flash Cartridge Programmer Is Now Working”